Game Designer & QA tester
With 2+ years in game development with a game published on Steam, called "Steamrush", with over 110K downloads with mostly positive reviews. Thanks to my past working experience I had the chance to gained different skills, such as: 2D animation & illustration, VFX and Level Design.
I putting myself out there to always learn new topics and improve as a designer.
About me

02/10/1996

Binasco, MI
Gabriele Serpella

I’m a passionate gameplay & system designer and, over the past 2 years, I’ve been able to work on a wide variety of game types and engines.
Even if my main focus is on game design, over the years I’ve filled many roles that thaught me a great deal about making games, for instance I found myself doing 2d graphics and animation, gamification, environment art and vfx art.
I’ve worked with several different teams, met many people, and learned quite a number of game production processes along the way.
I’m quick to adapt, and I love learning new things, growing, and pouring my passion into making games.
Outside of making and playing games, I enjoy going to the gym, cooking, travelling and listening a lot of music!
Published Projects
STEAMRUSH - Action Bossrush
Game Designer
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Published on Steam with more than 110k downloads
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Declared May 2024 Game of the Month by IGDA magazine
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Designated and developed enemy design of all three Bosses, with focus on their behavior
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Conducted daily testing and tuning
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Played a key role in game balance and creating VFX particles with Niagara, as a self-taught
2022 - 2024
Milan, MI
Skills
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Gameplay Systems
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Combat Systems
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3C design
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Enemy Design
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Game Progression
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Juiciness
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UX/UI Wireframing
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Playtesting
Tools
Work experience
MERKUR GROUP
Junior Game Designer
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Monitoring and understanding trends in the slot machine and betting market with continuous updating of graphics and design to ensure innovative and competitive concepts at all times
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With the Game design team:
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Developed slot machine concepts with their rewards
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2024 - present
Cinisello Balsamo, MI
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Unreal Engine
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Photoshop
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Unity
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MidJourney
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After Effects
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HacknPlan
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Canva
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Figma
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Google Suite
Languages
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With Graphic team:
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design and creation of graphics for digital and physical platforms, including symbols, backgrounds, animations;
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development of creative concepts and game themes in collaboration with the game design team to create immersive and engaging experiences for players;
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creation of 2D animations to enhance the visual experience and make winnings and bonuses more spectacular and rewarding;
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work on high-resolution graphical assets (4k and HD) to ensure seamless integration across different platforms (physical, casino, mobile and digital)
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MYCOTOX
Uproot Humanity - Action Roguelite
Game Designer
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Designed and developed gameplay ideas through in-depth research of player types, ensuring an immersive gameplay experience;
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Created design document, with focus on gameplay loops, character progression system, building destruction system, and attached visual feedback;
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Managing balance and progression dynamics, creating a challenging gameplay experience by conducting daily testing and reporting continuous feedback to the team
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Collaboration with various team departments (artistic, programming, sound) to implement and test new gameplay features
2024 - present
Milan, MI
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Italian - (native)
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English - (B1)
Soft Skills
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Cross-team collaboration (art, sound, programming)
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Iterative prototyping and testing
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Adaptability
2010 - present
2010 - present
TECHNOGYM
Interaction Designer Internship
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Testing of fitness machines and formats to frame the best gamification elements and apply them;
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Continuous pitches to present innovative digital concepts to the head of the “Research and Development lab”;
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Analysis of internal systems and creation of UI mock-ups to improve user experience as perceived by users
2023 - 2024
Cesena, FC
DIGITALY ARTS
Moonplague - Story/driven Survival Horror
Game Designer
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Redesigned existing systems to add new mechanics while improving player experience
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Created UI mock-up for the right target audience due to user experience research
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Designated all enemies, their behavior and encounter
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Collaborated with programmers, sound designers and 2D - 3D artists to create an innovative experience
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Selected project from the Acceleration Program of “Cinecittà” in Rome, Italy.
2022 - 2024
Milan, MI