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About me

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02/10/1996

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Binasco, MI

  • LinkedIn

Gabriele Serpella

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I’m a passionate gameplay & system designer and, over the past 2 years, I’ve been able to work on a wide variety of game types and engines.

Even if my main focus is on game design, over the years I’ve filled many roles that thaught me a great deal about making games, for instance I found myself doing 2d graphics and animation, gamification, environment art and vfx art.

I’ve worked with several different teams, met many people, and learned quite a number of game production processes along the way.


I’m quick to adapt, and I love learning new things, growing, and pouring my passion into making games. 

Outside of making and playing games, I enjoy going to the gym, cooking, travelling and listening a lot of music!

Published Projects

STEAMRUSH - Action Bossrush

Game Designer

  • Published on Steam with more than 110k downloads

  • Declared May 2024 Game of the Month by IGDA magazine

  • Designated and developed enemy design of all three Bosses, with focus on their behavior

  • Conducted daily testing and tuning

  • Played a key role in game balance and creating VFX particles with Niagara, as a self-taught

2022 - 2024

Milan, MI

Skills
  • Gameplay Systems

  • Combat Systems

  • 3C design

  • Enemy Design

  • Game Progression

  • Juiciness

  • UX/UI Wireframing

  • Playtesting

Tools
Work experience

MERKUR GROUP ​

Junior Game Designer

  • Monitoring and understanding trends in the slot machine and betting market with continuous updating of graphics and design to ensure innovative and competitive concepts at all times

  • With the Game design team:

    • Developed slot machine concepts with their rewards

2024 - present

Cinisello Balsamo, MI

  • Unreal Engine

  • Photoshop

  • Unity

  • MidJourney

  • After Effects

  • HacknPlan

  • Canva

  • Figma

  • Google Suite

Languages
  • With Graphic team:

    • design and creation of graphics for digital and physical platforms, including symbols, backgrounds, animations;

    • development of creative concepts and game themes in collaboration with the game design team to create immersive and engaging experiences for players;

    • creation of 2D animations to enhance the visual experience and make winnings and bonuses more spectacular and rewarding;

    • work on high-resolution graphical assets (4k and HD) to ensure seamless integration across different platforms (physical, casino, mobile and digital)

MYCOTOX​

Uproot Humanity - Action Roguelite

Game Designer

  • Designed and developed gameplay ideas through in-depth research of player types, ensuring an immersive gameplay experience;

  • Created design document, with focus on gameplay loops, character progression system, building destruction system, and attached visual feedback;

  • Managing balance and progression dynamics, creating a challenging gameplay experience by conducting daily testing and reporting continuous feedback to the team

  • Collaboration with various team departments (artistic, programming, sound) to implement and test new gameplay features

     

2024 - present

Milan, MI

  • Italian - (native)

  • English - (B1)

Soft Skills
  • Cross-team collaboration (art, sound, programming)

  • Iterative prototyping and testing

  • Adaptability

2010 - present
2010 - present

TECHNOGYM

Interaction Designer Internship

  • Testing of fitness machines and formats to frame the best gamification elements and apply them;

  • Continuous pitches to present innovative digital concepts to the head of the “Research and Development lab”;

  • Analysis of internal systems and creation of UI mock-ups to improve user experience as perceived by users

2023 - 2024

Cesena, FC

DIGITALY ARTS 

Moonplague - Story/driven Survival Horror

Game Designer

  • Redesigned existing systems to add new mechanics while improving player experience

  • Created UI mock-up for the right target audience due to user experience research

  • Designated all enemies, their behavior and encounter

  • Collaborated with programmers, sound designers and 2D - 3D artists to create an innovative experience

  • Selected project from the Acceleration Program of “Cinecittà” in Rome, Italy.

2022 - 2024

Milan, MI

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