Game Designer | QA Tester | UI/UX Designer
I am a eclectic QA Tester & Game Designer with 3+ years in game development with focus in system, gameplay and content.
I have also published a game on Steam, called "Steamrush", with over 110K downloads and other two slot machines games for international Casinos. Thanks to my working experiences I had the chance to gained skills also in UI/UX.
I putting myself out there to always learn new topics and improve as a game developer.
Game Design
QA Testing
About me
02/10/1996

Gabriele Serpella

I’m a passionate and eclectic Game Designer and, over the past 3+ years, I’ve been able to work on a wide variety of game types and engines.
Even if my main focus is on game design, over the years I’ve filled many roles that thaught me a great deal about making games, for instance I found myself doing QA Testing and UI/UX.
I’ve worked with several different teams, met many people, and learned quite a number of game production processes along the way.
I’m quick to adapt, and I love learning new things, growing, and pouring my passion into making games.
Outside of making and playing games, I enjoy going to the gym, cooking, travelling and listening a lot of music!
Skills
Gameplay Design, System Design, Functional Testing, Regression Testing, Agile, UI/UX, Balancing
Software
Unreal Engine 4-5, Unity, GitHub, Fork, Jira, HacknPlan, Trello, Photoshop, Figma, Niagara
Soft - Skills
Cross-functional collaboration, Iterative design & prototyping, Leadership, Ability to work in a team, Problem Solving
Professional Experiences
Game Designer & UI/UX Designer - MERKUR GROUP
Full time - Lucky Pharaoh Wild, El Torero (Casinos, Mobile, Pixi)
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Creation of GDD with player progression, game balance, UI flows, symbol behavior and their rewards
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Functional testing on UI flows and 2D animation
2024 - present
Cinisello Balsamo, MI
Gameplay Designer - Stealth Company
Freelance / Uproot Humanity - Action Rampage
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Managed the full design lifecycle of 3C, from initial sketches and blockout to final implementation in Unity
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Conducted test cases and regression tests for the 3C design, movement and character combos
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Collaborated accross departments (art, sound, programming and animation) to refine gameplay feel
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Owned gameplay content, missions and events
2024 - 2026
Milan, MI
Interaction Designer Internship - TECHNOGYM
Full time
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Conducted UI/UX research to improve the D1-D30 engagement and community
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Executed manual test following tests cases of fitness machinery
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Developed exclusive digital gamification content for the Paris 2024 Olympics
2023 - 2024
Cesena, FC
Game Designer & QA Tester - DIGITALY ARTS
Freelance / Moonplague - Horror Story driven (PC)
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Redesigned core systems and added new mechanics to enhance gameplay
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Performed daily and regression testing on new mechanics and on the core mechanic: the “Mental”
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Collaborated accross departments (art, sound, programming and animation) to refine gameplay feel
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Selected for “Cinecittà” Acceleration Program
2022 - 2024
Milan, MI
Game Designer & QA Tester - Sleeping Giant
Freelance / STEAMRUSH - Action Bossrush (Steam)
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Owned the design and iteration of core gameplay systems, including third person combat and enemies
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Performed functional and regression testing for a third-person combat system, enemy IA and particles
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Featured as IGDA’s Italian Game of the Month (May 2024)
2022 - 2024
Milan, MI
2010 - present
2010 - present
Languages
English -- Working profiency
Italian -- Native
Education
Digital Bros Academy -- QA Testing Degree
Italian Videogame Academy -- Game Design Degree
IULM University -- Public Relations and Corporate Communication
Milan, MI
2026 - 2026
Milan, MI
2020 - 2023
Milan, MI
2016 - 2019