Mid Game Designer & QA tester
With 3+ years in game development with a game published on Steam, called "Steamrush", with over 110K downloads. Thanks to my past working experience I had the chance to gained different skills, such as: Level Design, UI/UX, 2D animation & illustration and VFX.
I putting myself out there to always learn new topics and improve as a designer.
About me
02/10/1996

Gabriele Serpella

I’m a passionate Game Designer & QA tester and, over the past 3+ years, I’ve been able to work on a wide variety of game types and engines.
Even if my main focus is on game design, over the years I’ve filled many roles that thaught me a great deal about making games, for instance I found myself doing 2d graphics and animation, gamification, level environment and vfx effects.
I’ve worked with several different teams, met many people, and learned quite a number of game production processes along the way.
I’m quick to adapt, and I love learning new things, growing, and pouring my passion into making games.
Outside of making and playing games, I enjoy going to the gym, cooking, travelling and listening a lot of music!
Skills
Gameplay Design, Combat Design, System Design, 3C design, Gameplay Loop, Level Design, Balancing, QA testing,
UI/UX, 2D animation
Software
Unreal Engine 4-5, Unity, GitHub, Fork, Jira, HacknPlan, Trello, Photoshop, After Effects, Figma, Niagara
Soft - Skills
Cross-functional collaboration, Iterative design & prototyping, Leadership, Ability to work in a team, Problem Solving
Work Methodologies
Agile, Scrum
Professional Experiences
Game Designer & UI/UX Designer - MERKUR GROUP
Full time
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Creation of GDD with player progression, game balance, UI flows, symbol behavior and their rewards
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Curate the symbols and rewards of the game “Lucky Pharaoh Wild”
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Redesign the visual appearing and rewards system of “Centurio” and “Amazonia”
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Created visual assets, animations, and high-resolution graphics for physical and digital platforms.
2024 - present
Cinisello Balsamo, MI
Mid Game Designer - Stealth Company
Freelance / Uproot Humanity - Action Rampage
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Orchestrated a cross-functional team of 10 (art, audio, programming) to implement new gameplay features and optimize the overall player experience
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Managed the full design lifecycle, from initial paper sketches and block-mesh to final implementation in Unreal Engine or Unity.
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Refined 3C systems character movement and combat combos, significantly elevating the game’s tactile feedback and perceived quality
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Designed all gameplay loop in the game
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Created daily and regression test cases to improve the gaming experience
2024 - present
Milan, MI
Interaction Designer Internship - TECHNOGYM
Full time
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Conducted UX research to improve the community and their engagement
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Designed UI concepts to improve user interaction and engagement
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Integrated Gamification features into fitness courses, measurably increasing user retention and engagement
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Developed exclusive digital content for the Paris 2024 Olympics, enhanching the brand’s global digital presence bto entertain and inform people about Technogym world
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Executed test plans and test cases of fitness machinery to ensure a bug-free digital experience
2023 - 2024
Cesena, FC
Game Designer - DIGITALY ARTS
Freelance / Moonplague - Horror Story driven
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Redesigned core systems and added new mechanics to enhance gameplay
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Collaborated accross departments (art, sound, programming and animation) to refine gameplay feel
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Designed and curated the enemy design implementation to maintain the correct design view of the game
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Selected for “Cinecittà” Acceleration Program
2022 - 2024
Milan, MI
2010 - present
2010 - present
Published Projects
Game Designer & QA tester - Sleeping Giant
Freelance / STEAMRUSH - Action Bossrush
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Published on Steam
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Over 110K downloads
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Featured as IGDA’s Italian Game of the Month (May 2024).
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Architected a third-person combat system based on “Temperature” core mechanic
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Designed core loop, positive and negative
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Developing test and regression test cases
2022 - 2024
Milan, MI
Languages
English -- Working profiency
Italian -- Native
Education
Italian Videogame Academy -- Game Design Degree
IULM University -- Public Relations and Corporate Communication
Milan, MI
2020 - 2023
Milan, MI
2016 - 2019
