Game Designer & QA tester
With 2+ years in game development with a game published on Steam, called "Steamrush", with over 110K downloads with mostly positive reviews. Thanks to my past working experience I had the chance to gained different skills, such as: 2D animation & illustration, VFX and Level Design.
I putting myself out there to always learn new topics and improve as a designer.
Moon Plague

YEAR
ROLES
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Game Designer
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QA tester
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Environment Artist
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VFX Artist
GENRE
3rd person story driven, combining the gameplay of Resident Evil 2 Remake, sections with NPCs and the Upside Down of Stranger Things, into a dramatic story of accepting the own pain through sharing and helping each other.
Year
2022 - 2024
On Moon Plague, my duties included:
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Market analysis research, including the search for the player type
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Designed of the progression system
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Designer of the skill tree system
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Designed the behavior of all enemies
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Gameplay loop
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Encounter design
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Playtesting
Progression Analysis




Study of the different motivations behind the type of progression, taking into consideration the player type of the game.
Main Enemy Design



Initial Design of the first enemy

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