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Moonplague

Platform:

PC

Tools used:

  • Unreal Engine 4

  • Niagara

  • Miro

  • Git-hub

  • Jira

  • Trello

Role:

  • Game Designer

  • QA tester

  • Level Designer

  • VFX Artist

Duration:

1.5 year

Team size:

8 people

One of the projects I worked on to put my skills as a Game Designer and QA Tester to the test. It was a very long and difficult journey, because I was studying while also working on the project.

With deadlines every two weeks, managing the entire game and level design was a huge challenge, but the result turned out well considering I was still a student.

Game Genre

3rd person story driven, combining the gameplay of Resident Evil 2 Remake, sections with NPCs and the Upside Down of Stranger Things, into a dramatic story of accepting the own pain through sharing and helping each other.

Duties

  • Market analysis research, including the search for the player type

  • Designed of the progression system

  • Created tests cases and regression to test all features in the game

  • Designed of the skill tree system

  • Designed the behavior of all enemies

  • Gameplay loop

  • Level/encounter design

Progression analysis

Study of the different motivations behind the type of progression, taking into consideration the player type of the game.

Main enemy design

Study of gameplay loops, with focus at negative and positive, core loops and operant conditioning.

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