Game Designer & QA tester
With 2+ years in game development with a game published on Steam, called "Steamrush", with over 110K downloads with mostly positive reviews. Thanks to my past working experience I had the chance to gained different skills, such as: 2D animation & illustration, VFX and Level Design.
I putting myself out there to always learn new topics and improve as a designer.
LOTTI
Avaiable on Itch.io

ROLES
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Game Designer
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QA tester
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Environment Artist
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VFX Artist
GENRE
3rd person sandbox puzzle game.
You play as Lotti, a small wizard.
By resolve puzzle and explore map, you manage to find a way to the final tower.
Year
2021
On LOTTI, my duties included:
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Market analysis research, including the search for the player type
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Designer of all magical powers and their effects
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Designed the position of all platform and puzzles around the map
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Quest designer
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Playtesting
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Created the backgrounds environment
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Created some VFX in game, with Cascade tool, which is present in Unreal Engine. Environmental particles, air tornado, mana balls and shimmering aura when the player take a piece of lore
Gameplay loop

Each time a puzzle is solved, rewards are obtained: crystals, aesthetics or narratives.

Each time a puzzle is found, you have a different difficulty, which can lead to the puzzle being restarted several times.


Each time a puzzle is solved, rewards are obtained: crystals, aesthetics or narratives.
Study of gameplay loops, with focus at negative and positive, core loops and operant conditioning.
Reward analysis

All different type of rewards in the game

Study of the intrinsc motivation of various rewards in game


All different type of rewards in the game
In this document I had to analyze what kind of rewards to include within the game and how to get them to the player.
By analyzing the instrinsic and extrinsic motivation of our player types, I was able to find out figure out what rewards went best for them.
MDA

An extrat showing the study of all the mechanics, with their accompanying dynamics and aesthetics. It allows to designers to understand if the game is following the player type and not making design decisions far from the initial decision.

